Redirected Walking in Virtual Environments
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چکیده
منابع مشابه
Generalised Algorithms for Redirected Walking in Virtual Environments
Several authors have identified benefits from allowing users to move through a virtual environment (VE) by walking in the real world. However implementation of this approach can be problematic, particularly for largescale VEs, primarily because of the need to avoid the user colliding with real-world obstacles. 'Redirected walking'[1] offers a possible solution to this problem — this algorithm d...
متن کاملWalking in Virtual Reality: Flexible Spaces and Other Techniques
In many virtual reality applications the virtual world is larger than the available physical workspace. Multiple mechanical solutions have been developed to support the exploration of large virtual environments. However, real walking is still the most immersive way of supporting locomotion in a virtual environment. Redirected walking techniques enable natural locomotion through large scale virt...
متن کاملVelocity-dependent curvature gain and avatar use for Redirected Walking
We investigated in a study whether humans’ sensitivity to curved walking is affected by their walking velocity. Amongst other techniques, redirecting users of an immersive virtual environment on a curved path is part of the so-called ’Redirected Walking’. We conducted an experiment in which 12 participants walked specific curvatures at given speeds in a VR. We found that people are significantl...
متن کاملMoving Towards Generally Applicable Redirected Walking
Walking is the most natural way of moving within a virtual environment (VE). Mapping the user’s movement one-to-one to the real world clearly has the drawback that the limited range of the tracking sensors and a rather small working space in the real word restrict the users’ interaction. In this paper we introduce concepts for virtual locomotion interfaces that support exploration of large-scal...
متن کاملThe effect of walking speed on the sensitivity to curved walking in an immersive Virtual Environment
People are relatively insensitive to the curvature of their walking trajectory [Kallie et al., 2007, JEP:HPP, 33(1), 183-200]. This is exploited in the 'Redirected Walking' technique which is used in Virtual Reality to extend the borders of Virtual Environments (VE) beyond the size of the physical walking area [Steinicke et al., 2009, Journal of Virtual Reality and Broadcasting, 6(2009)]. One m...
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